SIGGRAPH 2019 | Cine Tracer Keynote | Unreal Engine User Group

published on July 19, 2020

So for our next speaker I'd like to introduce you to a friend that represents the best of artistic creativity and software development please give a warm welcome to cinematographer developer an all-round cool guy Matt workman hey how's it going

My name is Matt workman and I'm the developer of Cinna tracer Senate racer is developed in Unreal Engine of course and it's a tool for professional filmmakers to be able to plan the visuals for commercials television shows

And feature films but before city tracer before I was a developer this is me I was a cinematographer in New York City shooting commercials music videos etc and what I've learned from being on the set is that planning is crucial if the

Key creatives only have the vision in their head and no one else can see it you're gonna have a bad time when I first started getting into more advanced planning I was using Google Sketchup and it does a pretty good job you can see

That we can place objects and we could kind of do camera work but the main thing missing for me as a cinematographer was lighting I want to communicate lighting so to do that I moved from Sketchup into Maya and then

Into cinema 4d so we had the cameras we had the lighting it was working pretty well but there was still just one big problem and that for filmmakers to the Mitaka refers it just takes too much time if we put up the camera the lights

We want to render a single frame you're talking minutes to hours and animation is kind of out of the scope for most cinematographers to plan a shoot so the real solution was for me to then bring all that work all that research directly

Into Unreal Engine and take advantage of the real-time rendering capabilities so I bring in all the assets and I started building the stuff that I've always been building these are cameras lights actors but I'm in a game engine so I start

Experimenting with game mechanics and these are the results it's ok to have a little fun that's a big part of what I'm trying to build so eventually it's time to release the crack in the early release the beta we're talking like one

Map here really basic build but in about a month we have thousands and thousands of filmmakers around the world using Senna tracer and it's a great launch since the launch everyday I'm adding new features I post videos online

And the difference now is that we have filmmakers around the world using it and giving feedback on actual shoots and this back and forth of making features getting feedback this is a daily thing I'm doing this every single day talking

Directly with the film industry and it's allowed me to pick the direction of where we're going much easier Senna tracer today we're running Unreal Engine 42 – it's the latest public build and we recently just hit a big

Milestone and we have enabled real-time ray tracing ray tracing isn't something that most filmmakers and cinematographers think that they need but now they'll see that they do the difference with ray tracing when you

Have it when you turn it on the lighting in cinah tracer looks and feels like the lighting in the real world so here's the list it's kind of a mouthful we have real-time ray traced shadows real-time ray traced reflections that's actually

My whole this there's there's more we're gonna do and there's more coming out in two or three and when we look through the camera now when we combine all this together we have an amazing quality of light that's like the real world and

We're lighting with reflections if you've ever been on set with a cinematographer or on any shoot you'll see that they like to change the lights a lot they like to experiment and find it in the moment and find the right

Emotion by moving things and looking at it and we have that same sort of environment going here and now we have the quality and we have the interactivity in real time all together and we build all these tools we put them

Together so that we can give filmmakers the ability to shape the emotion of the scene light coming through the window sets the tone sets the mood and the key light on the actors face looks great as well filmmaking is evolving extremely

Quickly more today than ever there's new pipelines new workflows and there's new tools and cinah tracer is one of those but what I want to stress especially to the production folks in the film industry is that with Cinna tracer I

Want to preserve and honor and respect the traditions of the traditional film industry the techniques the practices I'm building all of that especially regarding cinematography directly into the coal

Of Senate racer and I'm working directly with Epic Games and Unreal Engine to build tools for the future for today and we're giving those tools directly to the directors in the cinematographers so they can do what they do best which is

Create stunning images and tell great stories thank you

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