Part 1 – TOP TIPS for HitFilm’s Particle Simulator | FXhome Live

by birtanpublished on August 21, 2020

Hey guys and welcome to the first ever FX home live tutorial not our first live stream we've done those before but it's our first live tutorial today I'm gonna be taking you through hit films particle simulator and hopefully demystifying it a bit because it is a very complicated

Effect I have the hit film program loaded up here you'll see that in a second but I'm also gonna be answering your questions as they come in so hopefully I can make the particle simulator seem a little bit more

Friendly it is one of hit films most complicated effects but it is very very powerful so let's go ahead and jump into hit film here I hope everything is working it was just all either was a lot to setup but I've got the computer I've

Got my stand up here on camera hopefully the mic is working I can see you guys as well in the computer second computer monitor because I have to a bunch of windows open hopefully everything is working we're gonna find out in a few

Seconds so here I am in hitfilm I'm in a new project and the first thing we're going to do is create a new composite shot which is pretty standard let me just tell you a bit about what gonna be covering today this is going to be a

Shorter live stream it's gonna be aiming for about thirty minutes or less and the reason being is because I don't want to rattle on for an hour hopefully this is try to make it as useful as possible for as many people as we can so let me see

The comments here okay cool right so let's go ahead and drag in the particle simulator effect down into the timeline and I'll come into the controls panel as well so as I said earlier the particle simulator has a lot of settings there

Are a lot of dropdowns a lot of menus a lot of things you can change and the first thing you need to do when you set up a particle simulation is figure out where the particles are coming from and that's determined by the shape so if I

Go into the shape properties that's another drop-down but you can see that hitfilm has several different types of shapes and that's a point circle quad excuse the noise outside quad spear cube and layer and let's see

Point and quad are probably the ones I use the most just because it works with the kind of work that I do here at FX home so let's see the first thing I'll do is change this to a cube so the shape determines where the particles are being

Generated so a point is a single point in 3d space the particles will all come from that single point here I have selected cube and that means the particles will be generated inside anywhere inside this 3d cube so let me

Just rotate it around a bit here and if you if you select the shape you can see the cube I'm gonna go ahead and make it bigger and you can see that when I hit play the particles are spawning all around inside that cube cool so I'm not

Going to be creating anything really specific here it's kind of just gonna be a walk through some of the best practices and top tips that I found over the years things that made thanks to make it faster things to make them more

Realistic more varied and kind of just a variety of things hopefully that can help everyone I've got a question here does it work on hitfilm express yes you can use the particle simulator in hitfilm express it will have a watermark

If you haven't purchased the add-on speaking of I've got a voucher code for the particle simulator pack haven't revealed it yet I will be doing so at the end but it will give you 50% off the 3d particles pack if you're using

Hitfilm express so stick around for that that'll be at the end you can use that on the FX home store the tricky thing about streaming that by yourself is that I'm trying to read the comments but I also can't stop talking so I'm just

Gonna move along so once you've determined the shape of your particles where they're coming from the next thing you have to do is determine where they're going and that is the trajectory so it's the next one in the list kind of

Like we designed it on purpose trajectory for that one I probably use cone the most that pushes the particles in a specific direction and you can see the difference between here's cone and then there is random which is what I

Just had so I'll go ahead and leave it on cone but you can see similar to shape there are several different options here so cone is what we have now explode makes the particles go outwards from the center implode makes them go in

Towards the center disc is kind of a flattened disc shape that was a little bit tricky to understand but random is random and then target makes them move towards a specific place but again the one I use most is probably cone so let's

See just make sure I didn't forget anything here if you want to read more about this we do have a user guide online it goes into a lot of detail it's written by axel who you guys have seen on the channel before it goes into

Detail for pretty much every single setting in the particle simulator so if you're more of a reading person if you want to get your instructions that way even if you're not I would recommend doing it because it is very

Detailed and it you know takes you through what every setting does basically and that's super useful to have so when you're working with the cone trajectory you have this setting here called radius and this is something

That I adjust depending on the simulation I'm trying to get so if I turn the radius down to zero you'll notice that the particles move in completely straight lines there's no variety in their path direction if I

Increase radius back to 22 you can see they start to go a little bit off kind of a little bit more natural looking and then

Related Videos

You you hey guys welcome back to the first livestream of 2019 hopefully we're live I think the twenty second delay is just it's weird to get used to but...
In today’s tutorial we’re going to be looking at the 360 workflow and a couple of features HitFilm has to offer. The link in the description will provide a 50% ...
In this video we're going to take a look at the new features that were added in version 2 of Imerge Pro. You can learn more from the blog post on our websit...
Today we're taking a look at the upcoming features in the version 12 update for HitFilm Pro and Express the update will be coming out later this month but w...
Green screen is used in all types of movies, to put actors in places that would otherwise be expensive or impossible. Maybe you’ve filmed your subject against a...
So you’ve filmed your subject against a green screen, and you’ve successfully brought it into HitFilm and keyed out the green. But you’re not done yet- the comp...
Hi, I’m Axel from FXhome, and this video series is going to answer the question, “How do I use masks in Imerge Pro?” This video will examine how we can use Grad...
Hi, I’m Axel from FXhome, and this is the second part of our series on Masking in Imerge Pro. So if you haven’t watched the first video yet, I encourage you to ...
Hey guys, welcome back to another HitFilm tutorial. Alita Battle Angel recently launched and in this film they took CG and mo-cap to a completely new level to r...
Lighting your shots correctly is one of the most basic, but often overlooked, things you can do to make your videos look better. It doesn’t matter what type of ...
That clip comes from our new short classified mission renegade over the next few weeks we'll have tutorials for the effects you see in renegade and today we...
In this tutorial we’ll be covering how to create the bullet hits effect from our latest short, Renegade. This scene used stock footage from ActionVFX, who have ...
A good title sequence can help set the mood for your film. Today we'll be taking a look at how we creatd the title for our short film, Renegade, using stock...
When we made our latest short, Renegade, we knew we wanted to include a Mission: Impossible-style timer. In this tutorial we’ll take a look at how to create one...
Hey guys, welcome back to another video. Today we're going to be covering the behind the scenes stuff of Renegade; how we did it, what happened and what we ...
Hey guys, today we're going to be looking at the VFX Supervisor and how you can prepare for visual effects. When producing visual effects it’s never as simp...
Hey, this is Axel from FXhome, here with a tutorial on using Blend Modes for grading. We will be looking primarily at Imerge Pro in this tutorial, but the techn...
In today’s tutorial, we’re going to be looking at satellite surveillance and image stitching. In the example sequence, I use footage from a DJI Spark for my end...
A shaky camera can be a good thing or a bad thing, depending on the type of film you’re trying to make. It can increase the feeling of danger and put you right ...
Today we're going to be talking about camera psychology. They say a picture is worth a thousand words, and in the realm of film production that couldn’t be ...