Intel i5-10600K Cache Ratio & RAM Overclock Beats 10900K: How Much Memory Matters

by birtanpublished on August 28, 2020

This is another personal curiosity benchmark we did with the 10 600 K this time our most recent type of benchmark content around just wondering what would happen was the rise in 330 300 X and 3100 when we set higher memory clocks better memory timings and we also played

Around with some of the other settings specific to the AMD Rison ZP is so for this one we're taking the 10 600 K and rather than just doing the simple all quarto see that we do four reviews as standard part of the review process

We've also applied a cache overclock and we've applied that our memory settings and just put faster memory in in general to see how it would change the performance so as of the review which has all the data you'll need to make

Decisions as of the review the 10 600 K with a simple all core OC of 5.1 ish gets us to about the performance level of a 9900 K and most benchmarks and pretty close to a ten nine hundred K in some of the other benchmarks depending

What you're looking at so here we're gonna see how much does just the ring or the cache overclocked really affect things also known as encore and then on top of that tested separately how much does a cache overclocked plus a memory

Overclock and very light memory tuning affect the total performance of the 10 600 K before that this video is brought to you by MSI and the Z 490 unify ITX motherboard for Intel 10 series CPUs the MSI is e 490 unify ITX board benefits

From a memory layout that makes memory overclocking easy positioning the board well for enthusiasts who want to tinker on a bench or in an ITX system the MSI Z 490 unify runs ninety amplifier stages a 10 layer PCB and seats the memory as

Close to the socket as possible all of which benefit the overclocking experience learn more at the link in the description below the most interesting thing that we discovered in the process of doing these extra benchmarks was that

We actually found one game where there is a memory bottleneck not a GPU bottleneck despite everything being textbook GPU bottleneck from that list of results so to keep this realistic we only spent about an

Hour to an hour and a half doing memory tuning and the overclock settings for the CPUs that be cache and then all core and the whole point of this was to keep it realistic within our own time constraints with other content but also

To keep it real Isaac from what users doing so we will eventually be doing some liquid-nitrogen overclocking with these CPUs we normally do but that's not really what most users end up doing so

This gives you a better look at what's something reasonable that you can do when you buy these the CPU and you want to maybe try and match a ten nine hundred K and performance but spend half the money if you're just focusing on

Something like gaming or something that's more bandwidth bound and memory we're latency bound than it is core or thread count bound at which point you would have to go with the higher-end CPU so we have some experience between

Memory tuning we've done a lot of it on streams but we're far from the likes of the pros here of overclockers people like their Bower or build Zoid and so that puts us maybe in the middle of where a lot of you might be you might

Not have much experience playing around with any overclocking maybe didn't ever never have done any liquid nitrogen overclocking but also below that higher echelon of overclockers so hopefully we can provide a unique insight as to

What's realistic for a 24/7 daily use system with some overclock supplied for memory we used high-end expensive kit of g.skill Triton seed royal 4000 megahertz 15 1616 memory and then we did some extra tuna on top of that but not much

And for our standard benchmarks we use a 3200 set of memory you can look at our CPU testing methodology for details on what exactly it is that's CL 14 so there's only one set of numbers in all the charts that has this

Higher and 4000 megahertz g.skill memory we lowered the timings successfully to 15 15 15 34 and 4 primary timings and then we set the refresh cycle to about 280 282 and for active window 228 so those were the additional settings more

Tuning could for sure be done but we stopped there that was about the one to one and a half hour mark and then applied the cache on the all core OC at that point as for the cash ratio that's an option you'll see normally in the

Extreme tuning page of bios alongside the core multiplier and for that one we successfully got it to 48 x and we tested up to 50 51 but it just wasn't holding it was blue screen so 48 acts is where it was reasonable that was with

Our existing 5.1 gigahertz all core overclock on the 10 600 K and that was while running pretty close to thermal constraints but not quite there at 1.38 V course which was about 1.35 the courgette and

So with a 280 m LC LC at max speeds with one of the better one at the top 280 m LC LC s on the market the crack in X 62 that's where we kind of were limited by thermals couldn't really go much further than that while maintaining 24/7

Usability especially in production applications that are more intensive or might use a V X so that was the benchmark settings we went with the overclocked settings we went with while maintaining a normal liquid cooling

Solution and at this point we can probably get into the results we'll go through some games through a couple of production applications and then talk about where you should focus your time if you want to improve the performance

Of your 10600 k the first test is the most interesting because it's one of the first times we've ever seen a memory bottleneck in a gaming benchmark we've seen it before but it's really rare it's typically the GPU that bottlenecks but

In this instance the highest end Intel CPUs specifically we're choking on the memory and these platform doesn't run into this problem because it doesn't go as high and framerate and that's illustrated by the 3300 acts with tuned

Memory at 36 66 has it's more limited Alice prayer first Intel's 10900 k was previously the chart topper with what looked like a textbook GPU bottleneck everything was limited to about 147 to 153 FPS average and so the gains were

Limited to the highest on CPUs the 10 600 K with a 48 X ray no C and no memory change ran at 151 FPS average which is a three percent gain over the all core 5.1 gigahertz OC with no other changes at 146 FPS average on core alone would be

Worth doing adding the memory tune to that was a significant boost giving us an additional 6 percent lead over the 48 axon chord change or a 9 percent lead over the original 5.1 gigahertz all core

146 FPS average result the 10 600 K with memory OC is now outperforming even the 10900 K at 5.3 gigahertz all core with our standard review memory which is exciting because it shows that we've found something other than a GPU

Bottleneck or wants as for the standard review memory remember that one of the reasons we have to use 3200 megahertz is so that we can keep an identical test platform across all the CPUs tested at least back to Rison one since that's the

Most relevant but kind of all the cpu that we'll be testing regularly we need to go no higher than thirty two hundred megahertz for the standard hitman two is another game that responded somewhat drastically

To CPU performance the stock ten six hundred K ran at 128 FPS average and the 5 foot 1 gigahertz overclock improved by 5.5 percent to 135 FPS average then adding the 48 X ring clock improved us an additional two and a half percent

Over the core only OC up to 138 FPS average at this point the 10 600 K has tied the ten nine hundred K stock CPU and has beaten the 99 hundred K at five point one gigahertz without a nun core overclock on that one

Finally the memory tune got us to 147 FPS average an additional six point four percent uplift and all of this was less than an hour to an hour and a half of testing and validation to get running so in about an hour you could benefit from

A stock to tuned performance jump of 15% on the 10 600 K we're now equivalent with ten nine hundred K with a 5.3 gigahertz all core OC and with the standard 3200 CL 14 memory that we use with a stock ring bus shuttle the tomb

Raider is next for this one we were GPU bound at the top end with the 10 900 case stock and OC the equivalents of the two shows just that and the 10 600 k heavy tuned couldn't break past it due to a GPU barrier the stock performance

Was 163 FPS average with an OC jump in 2.3 percent to 166 FPS average the rain overclocked really spurred things up producing an additional gain to 174 FPS or 5% on top of the all core only OC and seven percent total versus stock the low

Is also improved here with the total score reaching equivalents with a 5.1 gigahertz at 9900 k finally our memory tune boosted us past the 1900 KF 5.1 offering an additional improvement over the ring OC of only 1% we're now limited

By the GPU so this is about the best at n 600 K can be expected to do with these settings in this game and a 2080 ti everyone 2019 is next which should be fun for its heavy responsiveness to CPU changes in general the 10600 k stock CPU

Was originally between the 9900 a stock and 8700 k stock CPUs with the overclock boosting it from 259 to 267 FPS average and that's a gain of three point one percent the uncor offs that propelled us to 278 FPS

Average a 3.9 percent gain over the 5.1 gigahertz OSI with this 5-minute change we became equivalent to an overclocked to 9700 K or 9900 K CPU the latter of which was over $500 retail the 10900 K 5.2 gigahertz result is outmatched by

Our memory tune on the 10 600 K obviously like anything else this is an arms race that could continue the 10900 K could get the same treatment but the point is to illustrate just how far you can push a half cost CPU with about an

Hour of work now to be fair the memory change isn't cheap so you do need to make up for some of that on the front end with extra memory cost the 10 600 K is memory tune performance gains it 4.4 percent over the ring OC at 278 FPS

Average or 12 percent versus full stock 1440p with f1 is mostly GPU bad but we still saw slight improvements at 229 FPS average for the memory tuned to 27 FPS average for uncor only and 213 average at first stock GTA 5 is last giving us a

Better look at another frequency sensitive title from an older class of games in this one the 10 600 K started at 114 FPS average about equal to the 9600 case stock and it jumped to equivalence with the 9900 K and 9700 K

Results when at 5.1 gigahertz for the 10 600 K versus the stock CPUs from last generation if he called that the ring change boosted it further to 128 FPS average which is a 5 percent gain over the 5.1 gigahertz 122 FPS results the

Memory tune pushed it to 134 FPS average about equal with the 1900 K + 10 910 maximum clocks the total top-to-bottom gain from 114 FPS average to 134 FPS average is about 17% note that 0.1% lows took a hit because of one run dropping

The ball hard due to questionable stability of the overclocked we need to do further tuning here to improve the frame time consistency as one run did have a hitch that lasted about 300 milliseconds which is obviously

Experience ruining for that run more voltage would fix it though blender isn't very responsive to the changes these applications could only hold about 5 gigahertz all core in our review as five-point-one required just enough

Voltage to make it impossible or unreasonable to hold without thermal throttling on our cooling solution blender also is AVX workload which makes it a lot harder to run the 5.0 gigahertz OC originally

Boosted us from 18 point 8 minutes on our GN monkey head render to 17 minutes a time reduction of 10% the cache OC pushed it to sixteen point nine minutes which is within error and not really much of a change the memory OC and the

Cache OC together pushed us to sixteen point four minutes which is a reduction of 3.5% against the stand alone all core OC of 17 minutes that's not a huge change but it is measurable and it is a real one it's just that games benefit

More the GM logo render changed even less the upload was somewhat meaningful from stock to OC at 24 minutes versus 21.5 that add up fast if you were rendering a full animation but the change to 48 X and 4000 megahertz memory

Is nearly zero 7-zip is the last one for 7-zip compression testing the jump from stock to 5 gigahertz was 54 K MIPS to 58 came EPS while the cache overclocked improvement was 250 8310 from 50 7812 or less than 1% the memory overclock

Gave us another 1.6 percent improvement so there's really not much impact here decompression was about the same with nearly zero impact after the initial all core OC this bench just really doesn't benefit from overclocking changes

Outside of the core frequency and so it's really unless you have a specific production application you know benefits from a higher memory bandwidth or from tuning to the cash ratio or anything else that we've done here this is mostly

A gaming impact that you'll get which still has a lot of value it's just in a more limited set of applications so that's the recap then the biggest takeaway here is that it's absolutely worth the 5 minutes or so it takes to

Set some kind of rein overclock some kind of cache overclock so if you're doing let's say you put the basic time into get 50 x all core that's stable everywhere and you might validate that it's stable by running a longer blender

Render or maybe prime95 if you really hate your computer and it's coin solution or you could do something in between but either way run something for a long period of time that is intensive on the cpu ideally you do an on a V X

And an AV X test and determine if you want an AV X offset or not and you go from there that's the the first major part of the process but after that it's definitely worth maybe bringing down the all core a little bit one tick Jeff so

You don't throw off your stability testing by having an encore that's too close to the edge bring it down one tick or so and then increase the cash and drive that up to try start with 46 go to 48 and see how how you can get it up and

At that point if it remains stable you've basically done a couple of minutes of work with not counting the stability test with the end result being at least a 3% 2% uplift versus a standard all core OC in some of these

Games and sometimes you're getting closer to 10% and then versus full stock we saw upwards of 17 percent depending on the game so absolutely worth the time to do it and good learning experience anyway and potentially a fun project for

When you have a day off or something as for the memory that does have a big uplift and that's part of that 17% number I just provided but the big caveat there is that with memory now you're potentially paying more money

Obviously so once you get to the point where you're paying 100 bucks more for memory you're kind of approaching just the better class of CPU like a 10 700 K and now there's a question as to how much value does the uplift in the CPU

Provide versus the uplift in memory do you need the better memory anyway for some other reason so that's a little bit harder to define just because the cost starts changing but as far as the rain and the core you can expect a combined

Total somewhere between five and nine percent uplift typically five to seven is what we were seeing with the two together in a gaming application and then once you throw memory in there you start going past the 10% barrier but

Still under 20% gains so that's what you can expect for the differences and with the too broken apart with cache obviously set-aside is its own overclocked test so yeah the 10 600 K if you want our

Opinions on it if it's worth it how it compares versus Rison specifically then go watch the 10 600 k review we're keeping this one focused on just these changes because we just uploaded 30 minutes of content on the 10 600 k so

That's why Rison doesn't get any mentions in this content because that's not the focus of it but you can watch the review if you want to know how rise and compares to the 10 600 k and how the price and the value compares and that'll

Be it for this one's thanks for watching go to store documents access net helps out directly like according one of our new mouse mats they sold out basically instantly within 48 hours but they're on backorder or you

Can subscribe from where to catch the next video and we'll see you all next time

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