How we made Classified Mission: Renegade

by birtanpublished on September 4, 2020

Hey guys, welcome back to another video. Today we're going to be covering the behind the scenes stuff of Renegade; how we did it, what happened and what we had to re-do. So, let's get started. So today we're going to be talking about the pre-production, production and post-production of Renegade. I loved the new Mission Impossible movie. Anyone who's seen it should do because it's awesome and we kind of wanted to show some action-y stuff. But also just some concepts that you can reuse for any kind of film that you're making so then Javert storyboarded

It. I drew out all the scenes and all the camera angles and what's happening, all the action in the scene, just so you have an idea of what it is going to look like. And Tom actually covered a bit of that in his recent prepping for a shoot video. So go and check that out. You're really precise in your storyboards as well. I think it gave us much more confidence on the day because we only had 2 hours at the location. They were really kind, Petans, they're like a training place. They have all

This cool stuff and they just helped us out loads, we couldn't have done it at all without them. So yeah basically you've got all the camera actions in there and everything that we need to know. Next up, wardrobe. And we've basically got two racks, two big racks of… So next up was the wardrobe and we've got some huge clothes… The next thing we had to consider was the costume or wardrobe and luckily through all the little films that we've done over the

Years we have two massive racks… We've got loads and loads of clothes here. After the costume, we had to move onto props which there aren't that many in Renegade but one of the big ones was this sort of bomb time capsule thing. Oh yeah, well we actually had some of this before and some of you have recognized this. Oli informs me that you've seen the detonator from Rebellion here. But the rest of it, this was actually in a really old video that Simon made which was based on Deus Ex wasn't it? I think.

So it's kind of been re-sprayed a bit, glued back together, added a load of wires. These are some plumbing supplies, these were like mastic glue with all the glue taken out of the tube. It's then just sort of epoxies together so that it's really strong and then you try and get the impression. Then obviously Javert did all the magic on the top here to change this into a screen so I just sprayed this gray and I think then you've added this as some form of tracking marker to give it a bit more context.

Yeah the tracking markers are just made of orange tape, the same one from the green screen tutorial. I ended up using both Mocha and HitFilm's point tracker to put on the UI which is a tutorial coming later in the month. And while some of this is metal, actually this bit here, this is just cardboard. So it's really dense cardboard and then we're just using hot glue down the edges to make seams which look like welds and then you sort of just dry brush those edges with silver. The rest is sprayed black.

So when it came to the production we needed a location and having something in the background which looks impressive takes you halfway to having that really cool look, and loads of people thought that the production value of this was good because we had a really great location. Often if you talk to people and you're just polite with them and how you hope they would be with you, they will sort of bend over backwards to help you and that's exactly what they did and we can't say enough nice things about

Petans and what they did for us. Yeah they were really really accommodating. They had big old containers and showed us every type of fire you could get. We picked the one we wanted and then we kind of filmed there and then we moved on. And we managed to get the really high up shots because poor old Javert here had to climb to the top of this really really scary… I mean it was very very structurally sound but it was just like going up a scaffolding tower to get those high shots.

It was see-through so if you looked down.. if I dropped my cellphone it would go all the way down. That was for the drone view shot which was zoomed in really far to get Oli running through the scene. What was really important is not only were they like checking the risk and doing a risk assessment, which they're supremely qualified to do, but we also were trying to do that ourselves. So when it came to carrying lights around we had Calvin Serrano working on this with us and he was like, "oh, I want to climb

On top of this building with an LED light" and we're like no, let's keep all the big lights at ground level, not carry them up anything scary. And that's really important because you never want anyone to be hurt in what you're doing, even to the point if it slightly compromises the shot. You know, be creative, think around the problem rather than putting people at risk and do a risk assessment and it will really help you out. So on to post production and one of the major things that we had to contend with was reshoots.

It wasn't reshooting scenes that we had already shot, it was just adding in a little bit more story. And I had to storyboard those as well, because otherwise we wouldn't know what we were doing. We tried to aim for the same kind of darkness in the sky, level of light in the sky, we just went out down the back of the office. The bomb was actually made after the shoot that we had, so you had to do that all here and then you know if you actually look at those shots the clever thing is it's dark but there's very little context of what

Other stuff is going on so they do fit seamlessly in, and then you did a grading job on them to try and get them to match up as well. Yeah it's pretty easy to grade when 90% of the screen is black, it's just Oli that's being graded. We also had Gavin who was just off camera, he was swinging one of the LED lights to get that sort of sweeping white light that we had at Petans to try and match the lighting a bit better. Yeah, you did really well with matching the lighting. In fact, when we've worked with, you know, other cinematographers,

Particularly Jonathan Jones who works on BBC Planet Earth he says that people don't use black enough, you know, you can disguise all sorts of things in black. It gives the shot like a really gritty edge and everything so, you know, don't be scared of there being a lot of black in your shots. Once we had the reshoots and the main footage shot we had to move on to sound effects and music, so music was done by Filmstro. Yeah so we talked to our friends at Filmstro and we didn't have any music for this, and Javert was, you know,

Doing all of the visual effects, all of the editing, all of the sound work here so Javert had his work cut out, you know, he's got other videos to make for you guys every week. So we reached out to our friends at Filmstro, we've got more interesting news coming from them soon, but one of the head guys there was like, hey I'll put this together for you I'll sort this out. So very kindly they put together a track for us and saved no end of work, and did a much better job than we would have done anyway. So we've got the cool music

On there as well, so you should definitely check out Filmstro because if you're doing a short film like us but you want kind of custom music rather than, you know, just cookie-cutter you downloaded it from a website, Filmstro is the best option for that. Most of the sound effects were from Freesound.org so they were completely free. There's very little original sound in Renegade. Awesome. And finally we just wanted to mention ActionVFX.com, who provided the stock footage that you see in the bullet hits and the title sequence. So

The title sequence has the Classfied Mission: Renegade text and then it's surrounded by fire, and sparks, and smoke, and all kinds of cool stuff and that's all from ActionVFX.com. We'd definitely recommend these guys, like RodyPolis who's an old HitFilm user from way back in the day and his team there, they've grown from strength to strength. And if you're gonna go and get your stock from one place, ActionVFX is well it's where I go. I get all my stock there. They're awesome. We're really looking forward to doing more of these in

The future. We're really looking forward to doing more of these onboardings in the future so let us know what you'd like to see in the comments below. It doesn't have to be narrative stuff, we could cover how to make gaming videos, how to make travel, lifestyle, pretty much anything you guys want to see. So yeah, as long as you enjoy it, we want to make it, and we'll see you next time. Yup. See you guys, bye.

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