How to create a neon glitch lower third + FREE project file

published on July 17, 2020

Hey guys welcome back to another video today I'm going to be showing you how I created this lower third inside of hitfilm Pro we're gonna be taking a look at all the layers and how I built up each of the effects and if you're interested in the project file you can

Download that in the description as well I do want to let you know that we have a sale coming up so if you're not already subscribed to the email newsletter be sure to do that to get notified when it goes live let's go ahead and dive into

The project file and see how I built this graphic the first layer that I animated is the title box and all that is is a mask on a plane inside the mask properties i unlinked the scale attribute so that I can change the X and

The y separately and then I keyframe the X property to go from 0 to 21 or however long it needs to be to fit my name in there the only effects on this plane are fill color to give it the dark blue then I

Have an outer glow effect and this is how it looks when you first put it on the layer if I turn the spread all the way up to 100 it becomes solid and not feathered then I can increase the opacity to 1 and lower the size as

Needed then I had a drop shadow which may not be too visible there but it's going to cast a shadow on the subtitle box which is the next thing that I animated the subtitle box is basically the exact same thing as the first one I

Just used a couple different effects to give it a different look so the set matte effect is using the subtitle layer which is here but that text layer is actually hidden you can see I have the eye off and the reason for that is

Because the subtitle box is using set map so it's taking a piece out of itself and that piece is the shape of the subtitle text so if I change the subtitle the mat will change as well next up I have a light sword ultra glow

Only effect and that gives it a nice blue glow around the outside and then chromatic aberration which is also a pro only effect if I were to just leave it white it might be a little bit boring or a little bit simple so the chromatic

Aberration helps give it that extra little bit of color and interest next up I have a composite shot called dots and you'll notice that I split things off into composite shots several times in this lower third and the reason for that

Is usually because I can pre render that composite and it will speed up my entire workflow so these dots were all created from one single layer what I did was I created a plane use the fill color effect to make it white and then made it

Really small using the transform Bertie's so you can see I've positioned it up here in the top left and then I'll use the clone effect which is super useful if you need to duplicate things and have them offset each time the

Number of clones I've increased to the maximum amount and then the position offset determines how far apart they are from each other well then what I'll do is use another clone effect but this time I'll use the Y position offset so

That I can just repeat them down the screen then I have a grade layer and on that grade is a reflection effect and that does exactly what it says it flips the image from one side to the other and that was a really simple way of just

Duplicating everything I had done so that it fills the screen so this dots layer I've made really small and then lowered the opacity and used a mask to contain it to the initial box next up are two corner effects and these again

Are really just simple rectangle masks on a white plane that's it and then I just made them really small then we have the gradient bar and this is just to add a splash of color to the sort of blue and white look that I've got going here

The thing about this layer is that if I play it back you can see that it randomly twitches all over the place and it gets bigger and it gets smaller I did that manually so I really just went in and keyframed it I said at this point I

Want it to be down here on the bottom at this point I want it to be thin on the side sometimes you just have to do things manually and you can see here that I'm using the constant keyframe type which is the square so that means

The gradient bar is not smoothly moving from one place to another it's just snapping and now we have the main title layer which is where the person's first name goes for this I had another chromatic aberration effect to give it

That red blue shift then I used another glow effect to make it blue next up is a hue saturation and lightness effect and for this I only shifted the red channel which is the edges here and I shifted at 90 degrees which means they get tinted

Purple then I have a small blur effect to smooth it out a bit then I used flicker and shake to give it a little bit of sort of vintage distortion and film grain as well to give it some texture the idea for these pluses and

Diamonds came from videohive net which is a great place to look if you're looking for references for your motion graphics and these were done with the particle seaming so I'll just set that up in a new

Composite so that I can keep this one the way it is the first thing you need to do before you set up the particle simulator is set up the textures so you can see I have a composite for a diamond which is literally just two masks and

Then rotated 45 degrees and I also have one for the Plus which is just a text layer and I've made both of these 500 by 500 because they don't really need to be that big when you set up your particle simulator you'll want to make sure that

You have the diamond and the plus textures inside that composite shot they can be turned off that's fine but you have to have them in that comp so in the particle simulator settings what I'll do is change the shape to quad which means

The particles will be emitted from the shape of a square or rectangle what I did was I set this shape to the size of my lower third then I'll turn the speed of the particles down to zero so that they don't move and you can see they're

Already starting to flash on and off then I'll do particles per second and for this I'll just key frame it from say 30 and I'll have it go down to zero so eventually they'll stop appearing in the particle systems what I'll do is go to

Appearance its texture source layer and then set the source layer to one of the composites and you can see that the particles are now using that shape as its texture they're a bit big so I'll make the scale smaller and they're a bit

Uniform at the moment so I'll increase the variation in the scale if you want to increase the variation in the life or the speed or whatever that's up to you feel free to do that we've got the diamonds and now I just need to add

In the pluses I've already got my work done with the diamonds so I'll just duplicate that and then change the texture to plus they'll be on top of each other because they're doing the exact same simulation just go into

General and change the seat and that's how you have the diamonds and the pluses flash on top of your lower third in a way that appears to be sort of random next up we have a composite which is the TV damage effect and that is just

Flickering lines which eventually turn off and I turned on electrical interference and then just keyframe the quantity to go down to zero I also added a diffuse effect to soften them a little bit as well as chromatic

Aberration and if you find that your graphic is showing a black background the D multitude of that here's what the graphic is looking like at the moment it's looking good but it's still a bit clean I want to add in some digital

Distortion and some glitches so to do that I'll create a new grade layer the first effect I'll add is block displacement and it does exactly what it says it displaces blocks of your footage in two different parts I'll keyframe the

Displaced blocks perimeter so that it isn't affecting it the entire time but you can see it takes pieces out of your footage and it just kind of spreads them out then I'll use the pixel sort effect if you missed Tom's quick tutorial on

This you can find that in the card on screen but this is really good at introducing sort of chaotic randomness you just kind of drop it on and it works I did have to keyframe the reveal so that it wasn't affecting the graphic the

Whole time but other than that I didn't really change a lot of the parameters if then we have to glow effects these are both set to add to brighten the whole thing overall next is a scanlines effect so if i zoom in here you can see the

Effect that has just makes it look a bit more digital and then I use TV damage for two effects and that is ghosting and the monitor so ghosting creates copies sort of like cloning and it helps fade them off into the distance and then

Monitor is how I got that silly look that flashes up at the beginning and this is done by decreasing the resolution and then lowering the width as well similar to the mask on the gradient bar from before I keyframe them

To appear random I didn't really have anything specific in mind I just kind of changed the number skip forward change it again and just keep doing that until it looks quite random finally I'll finish it off with some film grain a

Small lens distort effect to just bulge out the center of it as well as a radial blur to soften the edges and that's it for the tutorial if you do have any questions about the techniques I used feel free to let me know in the comments

Below and don't forget to download the project file if you'd like it for yourself thanks for watching and I'll see you all in the next video

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