Classic Car 3D Title Tutorial!

published on July 17, 2020

Hey what's up Andrew Kramer here videocopilot dotnet and welcome back to another very exciting tutorial today we're going to be taking a look at creating some cool classic 3d text so here's what we're going to be creating now of course anytime you see the word

Classic it's just a marketing gimmick so let's go and get started let's create a new composition and we'll call this e 3d hit OK we'll go ahead and create a new solid and this will be our element 3d layer so we'll hit OK and first thing

We're going to do is create some text so just come in here I'll type in classic I'm using a really cool font called great vibes now the one thing we want to make sure is that we want to make sure that the spacing is set up so that it's

Not overlapping too much so here we can change the character spacing so that looks good we're going to turn that off select our element 3d layer and then we'll go ahead and add element 3d so we'll type in

Element and we'll drag that out onto our layer now to set up our text layer we'll go to the custom layer selection click on custom text and masks and set the classic text into path layer number one then we'll jump into the scene setup now

To create our 3d text we'll go ahead click on the extrude button and that will create a 3d text from our text layer we can see we have custom Path number one selected now if we had other paths we could select those here and now

We could go ahead and play around with our text so we'll go ahead open up our text setting and now we have the bevel number one which also acts as a material slot so I could go in click on the material and change some of the settings

As well now in this case we want our text to be chrome so what I'll do is I'll set the diffuse color to black and turn up the reflectivity to 100% so now we've got a nice chrome looking text now we've got

This grid we could turn this off by just clicking on the View options and see what it looks like by itself now I'm seeing a little bit of overlapping here so let's go to the bevel settings and here's where we can change the look of

Our bevel so I can increase the extrusion decrease the extrusion play around with the expand edges and this will actually help us get rid of some of those overlapping polygons so that looks pretty good for now we can

Also see that this is a really round font but this looks a little bit jagged so what I'll do is click on our object and let's come down here to the tessellation and we'll set the path resolution to ultra and that'll give us

A lot more segments to work with we can look at the wireframe and kind of see the difference there normal high ultra and extreme alright so the next thing I want to do is put the text on the back of a 1969 Chevy Corvette but we don't

Have the time so let's just create a plane and just zoom in instead so we'll open up the material settings here click on the material scroll down we'll set the diffuse color to say red and we could rotate it so we take the rotation

Tool here hold down shift and rotate it flat then we can take the move tool and just slide it over now I want to go ahead and make it a little bit bigger so we'll click on the object set it to ten by ten now it's not reflecting so here's

What I'll do click on our material turn up the reflectivity to like 10% will turn off draft textures here so a little better resolution and what I want to do is add a reflection to our plane so with the object selected we'll come over here

To the reflection mode and we can change it from the normal environment mode to a mirror surface and what this does is creates a mirror reflection so it works really good for a flat object just like this we can also set this to show some

Ambient occlusion and get it to look pretty good now the other thing I want to do is give a little bit of a reflection to our text so we'll click on the text go to the reflection mode and instead of using the mirror mode I'm

Going to use the spherical mode and so right away we can see now we have little bit of a reflectivity on the side of our text now keep in mind this is not a real ray traced reflection it's just an approximation but it works really

Really well for this case now the other thing I want to do is give it another bevel copy so if we select our extrusion object and by the way it's probably good idea to name stuff we can double click let's call this classic ok what I'm

Going to do is add another bevel copy so I'll set the number to 2 and that creates a copy then we can click on that second bevel we can adjust the material so let's turn the reflectivity up to 100% then go back up to the bevel

Settings and maybe lower the extrusion so what we're creating is sort of just a sort of double edged and we could lower the bevel size now another nice thing to be aware of is that element 3d includes several bevel presets so if I just turn

Off our plane here what I could do is come over here to the presets click on bevels and then click on physical and we could just double click on a preset and it just changes the entire look of your bevel now the other thing you can do is

Just drag it directly on to an object or drag it directly into the comp so if you have multiple layers so if I hold down alt and drag this and make a copy I can apply this bevel to that preset and have multiple text layers in my comp with

Different bevel presets all right it's going to undo that now one thing to keep in mind is with the spherical reflection mode it's actually being generated from a single point so what I can do is I can change the reflect offset and move it

Around to make sure that that point doesn't overlap with say my background or other objects in my scene so that's probably a good position for it for this particular case now if you want to learn more about the reflection mode be sure

To check out the element 3d help files we've got some other videos and information there as well let's go and hit OK and then we'll create a camera 35 millimeter maybe 28 it okay and then we'll come back up here to the

Camera tool and we'll go ahead and move this around a bit zoom in and the next thing we need to do is adjust the render settings so we'll come down here to the render settings and we'll turn on the ambient occlusion so we'll turn that on

And that gives us a little bit of a shading we could turn up the intensity here and we can also play around with the radius and the distribution so this kind of controls the distance maybe we'll set the quality preset to medium

And that looks pretty nice and we can also do something like go to the output and look at just the ambient occlusion by itself so we can see what that looks like I think that looks pretty nice maybe turn up the intensity just a touch

Looking good all right so let's go to close the ambi inclusion and the other thing we can play with is the physical environment now the environment affects the reflection and it also affects the image based lighting from the physical

Shaders so basically if we brighten up the environment the entire scene is going to get brighter as well so we can turn up the gamma to give it a little bit more contrast and you can see that we can just get a little bit more of

These rich or colors in our reflection so it looks really really nice alright that's looking really good and next we can just set up the anti aliased quality we could go down to the output and a couple of things we could do here we

Could just turn on enhanced Multi sampling and that will actually do a really good job of cleaning up the edges if you need to turn the quality up even further you can turn the multi sampling up to sixteen and even use like a 2x

Super sample now some of this will slow things down a bit but what I like to do is just set the render mode to preview while I work and then when I'm ready to render just set it back up to full so looking good

Probably don't even need the super sampling in this case and next let's turn on the depth of field so we'll take our camera hit AAA on the keyboard turn on the depth of field turn up the aperture maybe 100 probably too much but

We'll set the focus distance about 400 new 150 and now we've got some really nice depth of field as well now if I want to experiment a little bit more what I could do is use some of the pro shaders to collections so if I take my

Plane I could go to the UV setting set it to 10 by 10 then jump over here to the presets go down to the materials Pro shaders – and I could just start putting some of these textures onto my scene so I can put some cool-looking text here

And this is just a good way to try out some different looks we could even go down to the metal and maybe apply some different shaders to our text layers see how that looks so it looks really really cool so again it's just all about

Playing around with it experimenting and you know there's just a lot of cool different options and things to to play with so you can really create some nice results so definitely have some fun with that go ahead and undo that the other

Thing you can do is change the environment map so currently we had this cool Lightroom but what we can do is come down to the environments and check out the basic 2k so we can click through and see some different environments and

Change it from an indoor scene to an outdoor scene or a night scene there's a lot of cool ones built in or if you have the back light collection there's another 50 plus environments that are very cool and offer some really fun

Reflections that just change the entire look of your design I can go ahead and click through a few of them take a look very nice-looking results just by changing the environment map now one thing you can do inside of the UI is if

We show the environment we can actually rotate the environment if we hold down shift and drag left and right and that way you're basically rotating the reflection map and that will just give you an idea on

Some of the different looks that you can achieve and you could also go in and turn the saturation down if you want to just have a black and white map and keep your primary colors intact from your design so we definitely recommend the

Backlight collection because it's just going to open up a lot of possibilities alright let me just end with a couple of quick tips if you want to create this fake paint flank effect what you can do is use a noise pattern texture and I'll

Go and put this in the project file and when you go inside of element 3d now what I've done is I've got this material set up here I've got the UV set up pretty high six by six and then for the material I'm using that noise pattern in

The illumination channel with really high gamma and contrast and then on the illumination output I've got the intensity set really high so if I were to reset the material I could show you the steps here so what I would do is

Pick a base color maybe blue then take that texture and load it into the texture slot now there's a couple of ways to do that I'm just going to drag it in there from my Windows Explorer drop it into the illumination go to the

Illumination turn the intensity up to 100 and then set the color to like a bright teal color then click on the texture and we could just turn this contrast up really high here and that way we just create this sort of flaky

Look to our texture and it's still very shiny looking and by the way if you hold down shift and drag you can kind of see that now the other thing I want to show you is creating the emblem now this is actually really straightforward so what

I've done is I've created a circle mask on a solid and then I've loaded that up as a custom texture just as I've done with our text now to create the unicorn I just have a font called imaginary forces

And it just has a bunch of different strange characters so I've used this a unicorn load that up and then inside of the scene setup I've just made a bunch of different copies so this ring is all based on that circle let me just show

You a quick way to set that up so I'll double click outside of the group folder and then I'm going to create an extrusion so now I've got my you know my unicorn and I could create another extrusion and then instead of using

Custom path one i'll choose path 2 that creates my circle turn the tessellation up to extreme and then for the bevel we'll open that up click on the bevel and turn on bevel outline and if we turn up the outline width this is how we can

Create the ring and to get a nice edge so I'll just use a chrome material here hit n show the environment now to create that nice edge what we'll do is go to the bevel setting turn the size of the bevel up really large and then go down

To the bevel outline what you could do is control the inside and the outside so for the inside you can make it nice and tight like that it's kind of hard to see let me add a little bit of diffusion on the material a little easier to see

Alright so going back to the bevel outline setting you have the inside and the outside bevel so we could turn this up really large and now we've created like a nice ring on the outside then we could create another extrusion set the

Path number to push that in like that and then just a matter of playing around with the the different materials I think this is pretty much the main stuff too to give you an idea of what to play with and then of course for this round plane

What we could do is go into the reflection mode set it to Mirror now you can see it doesn't line up right so what we have is the reflection rotation so what you want to do is rotate that until the arrows are

Pointed up in the direction you want the reflection to be so what I'll do is I'll just keep rotating this all the way around until it's flat so let's do 270 which should be good and then you always want to make sure that the reflection

Offset is aligned perfectly to the flat edge of the surface so we could use alt click on this so we can just look at the edge here it will go to like a side view so you can see this is really actually important so I'm glad we're talking

About it is you see the reflection is in the middle and instead of the front plane so what we'll do is we'll come over here the offset and we'll just shift it forward so that it just covers that edge and then we'll go back to the

Perspective then when we turn everything else back on turn our reflections preview back on we can see now that that reflection is picking up correctly it's aligning perfectly and and obviously it's rendering really really fast so

Hopefully that gives you guys an idea on how to create that and have some fun all right so that's how we can create some really cool classic 3d text inside of element 3d version to have fun playing around with these techniques and thank

You guys for watching I'm Andrew Kramer and we will see you next time

Related Videos

You you hey guys welcome back to the first livestream of 2019 hopefully we're live I think the twenty second delay is just it's weird to get used to but...
In today’s tutorial we’re going to be looking at the 360 workflow and a couple of features HitFilm has to offer. The link in the description will provide a 50% ...
In this video we're going to take a look at the new features that were added in version 2 of Imerge Pro. You can learn more from the blog post on our websit...
Today we're taking a look at the upcoming features in the version 12 update for HitFilm Pro and Express the update will be coming out later this month but w...
Green screen is used in all types of movies, to put actors in places that would otherwise be expensive or impossible. Maybe you’ve filmed your subject against a...
So you’ve filmed your subject against a green screen, and you’ve successfully brought it into HitFilm and keyed out the green. But you’re not done yet- the comp...
Hi, I’m Axel from FXhome, and this video series is going to answer the question, “How do I use masks in Imerge Pro?” This video will examine how we can use Grad...
Hi, I’m Axel from FXhome, and this is the second part of our series on Masking in Imerge Pro. So if you haven’t watched the first video yet, I encourage you to ...
Hey guys, welcome back to another HitFilm tutorial. Alita Battle Angel recently launched and in this film they took CG and mo-cap to a completely new level to r...
Lighting your shots correctly is one of the most basic, but often overlooked, things you can do to make your videos look better. It doesn’t matter what type of ...
That clip comes from our new short classified mission renegade over the next few weeks we'll have tutorials for the effects you see in renegade and today we...
In this tutorial we’ll be covering how to create the bullet hits effect from our latest short, Renegade. This scene used stock footage from ActionVFX, who have ...
A good title sequence can help set the mood for your film. Today we'll be taking a look at how we creatd the title for our short film, Renegade, using stock...
When we made our latest short, Renegade, we knew we wanted to include a Mission: Impossible-style timer. In this tutorial we’ll take a look at how to create one...
Hey guys, welcome back to another video. Today we're going to be covering the behind the scenes stuff of Renegade; how we did it, what happened and what we ...
Hey guys, today we're going to be looking at the VFX Supervisor and how you can prepare for visual effects. When producing visual effects it’s never as simp...
Hey, this is Axel from FXhome, here with a tutorial on using Blend Modes for grading. We will be looking primarily at Imerge Pro in this tutorial, but the techn...
In today’s tutorial, we’re going to be looking at satellite surveillance and image stitching. In the example sequence, I use footage from a DJI Spark for my end...
A shaky camera can be a good thing or a bad thing, depending on the type of film you’re trying to make. It can increase the feeling of danger and put you right ...
Today we're going to be talking about camera psychology. They say a picture is worth a thousand words, and in the realm of film production that couldn’t be ...